I have watched a few videos regarding hostile mob spawning on multiplayer and i am not sure if i have understood the mechanics correctly. from what i heard, the game will ”scan” all spawnable blocks starting from y=0 to the highest spawnable block and spawn in mobs within the 128r sphere of the player accordingly. does this mean that if two players are att different mobfarms (both mobs in question part of the same mobcap and have the same productivity), the one with the farm at the lowest y-lvl will hog the entire mobcap? or will the game try to distribute the mobcap more evenly?
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Is there anyway to download a minecraft pre built custom map for playstion 4? If so, how to you put it on ps4 and load it up on minecraft ps4 edition?
For example, interesting finds when developing plugins or mods using the vanilla system (spigot, forge, etc).
Just wondering, because this wiki reminded me of the interesting finds I had when I added custom enchantments to the game at runtime with Spigot. Whenever the server is reloaded, all custom enchantments are removed from items and have to be re-added. This will not be the case with forge, but just thought it was an interesting find.
Edit: This was also using the vanilla code and not Spigot. It just so happens that I was using a Spigot server and plugin to add the code into vanilla (e.g. vanilla thought there was more than the normal amount of enchantments. You cannot do this with Spigot normally).
I'd like to download and install Flans Mod on my Dell Desktop. I've successfully downloaded the files, but I cannot install to the game. Ive watched a few videos on YouTube instructing me how to install, but I must be doing something wrong. The video double clicked on a file, and a client opened up. When I paused the video to do this, but instead of opening up a client, a long word page filled with code opened, and that's it.